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Team Disgruntled Games Final Project

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Devlog

  • Making our enemy have a Field Of View
    June 17, 2025 by NukedGames
    Below is the video I referenced!... Continue reading
  • Making Levels 2 and 3
    June 16, 2025 by BakonBoy03
    Hello, my name is Andrew, and I have been the one working on Level Design, Modelling, and initial textures for Levels 2 and 3. Level 2 is the platformer that was talked about in a previous Devblog, an... Continue reading
  • Platformer Level Design
    June 10, 2025 by Kristen'sGames
    Hello! My name is Kristen Holcombe and I have been lucky enough to help with the concept art and programming for this game and I can't wait to tell you about our platformer level! In our game, the pla... Continue reading
  • 'ENEMY Showcase'
    June 09, 2025 by Thomas O'Neal
    Continue reading
  • The Main Character Process
    June 03, 2025 by extraterrestrin0#gamedev, #character creation, #substance painter, #blender, #indie
    Hey everyone! I wanted to share a breakdown of the character creation pipeline I worked on. This has been a full process from sculpting to animation-ready character in Unity — using tools like Blend... Continue reading
  • Crafting the Core: Modular Architecture for our Retro Revival
    June 02, 2025 by KennyBlanks
    1
    #programming, #technical, #development, #architecture
    Hi everyone! Here at Disgruntled Games we are hard at work on our next title, Un-Abandoned Ware - a game where you play as an intern transported into a piece of forgotten software. To escape, you'll e... Continue reading
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