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NukedGames

6
Posts
A member registered 13 days ago

Creator of

Recent community posts

I like the top down perspective for the game it has a kind of arcady style to it.

The projectiles from the player character feels a bit too slow and under powered having them shoot faster and with more power would make shooting feel better.

The levels started to feel like the same after a while making a little variation will help people identify which levels are which.

the Quit button at the end of the game didn't actually quit the game when I pressed it.

Overall it was a good game!

Cool game idea I like the pac-man kind of vibe.

The movements felt sluggish at times maybe having a more snappy and exact movement system will help make the player feel like they are in perfect control of the character.

the ghosts work really well and add a nice layer of difficulty and need to be aware of where the enemies are to make sure you don't die.

the feedback is really well done like when you collect food having a jingle helps build up that player feedback system.

Overall I like the concept and design!

Cool game idea I like the pac-man kind of vibe.

The movements felt sluggish at times maybe having a more snappy and exact movement system will help make the player feel like they are in perfect control of the character.

the ghosts work really well and add a nice layer of difficulty and need to be aware of where the enemies are to make sure you don't die.

the feedback is really well done like when you collect food having a jingle helps build up that player feedback system.

Overall I like the concept and design!

The game was great with it's assets with visual and audio.

The slow down time mechanic is cool but doesn't really serve much purpose I mean you slow down the enemies shots but also your own making it not super useful if you were able to still move at the same speed and everyone else was slowed it'd be a lot more useful.

Level 3 seems kind of like a kill chamber you can get through it but the difficulty isn't in anything other than you have a bunch of enemies if you had like a boss or something that'd make it much more interesting.

otherwise great work!

The survival aspect is great the Radar and health bar are amazingly done.

The enemies don't have any health bar or indication that you are hitting / hurting them having them be knocked back or a change to indicate that they are being hurt will help the player feedback.

There's no real consequences for the player to just keep shooting having a magazine for the guns would make players have to think before they shoot making it a more strategic.

Overall great job!

This was an awesome game and was really fun to play had to stop at round 12 because I had to get to the other games lol.

I found the mystery box not working after some point and wasn't sure why.

The zombies sometimes just cluster up on the first floor below you while you are on the second floor especially if you only buy the staircase in the second room and not the staircase in the first.

when I was in fullscreen mode for the WebGL I'd press esc to pause and it'd shoot me out of fullscreen mode it'd probably be better to have the pause button be another key on your keyboard.